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How Can I Get Over My Fear Of Trying To Animate

This article focuses on the usage of CA Animations in iOS to brand smooth animations.

During my initial days with iOS, one thing I used to fear was whenever a designer comes up and says he/she wants an animation in the app.

Shiiiiiiit

In my mind, I used to think, it'south very like shooting fish in a barrel to come up up with the blueprint of animation simply to implement is a very difficult task.
I used to take the help of Google/StackOverflow/Peers for the implementation.
I had a phobia using animations and have e'er tried to avert it, only this soon changed.

At one instance, I had to animate a sequence of images in a view.
And so what would take been my offset step? Obviously, StackOverflow!
The beginning link got the code.

Easy peasy right? Well, if information technology were that simple, I wouldn't be writing this article :P

This is the actual requirement.

End Goal

As it may be clear by now, I was nowhere shut to it. In fact, I was stuck. 'How would I exist able to do so many customizations in animation and sync all of them?'

Then my friend told me to attempt CA Animation(Core Animation). I read almost the aforementioned and tried on a sample project. To my amazement, information technology was so easy and powerful to employ.

Core Animation provides high frame rates and smooth animations without burdening the CPU and slowing downward your app. Most of the piece of work required to draw each frame of an animation is done for you. Y'all configure animation parameters such as the start and endpoints, and Core Blitheness does the rest, handing off most of the work to dedicated graphics hardware, to accelerate rendering

In a few hours, I was able to do a bones implementation.

CA Basic Animation

For this implementation, I used CABasicAnimation.

CABasicAnimation class animates a layer property between 2 values, a starting, and an ending value. To move a layer from 1 bespeak to another in its containing window. For instance, we can create a bones animation using the keypath position. Nosotros give the blitheness a kickoff value and an ending value and add the animation to the layer. The animation begins immediately in the next run loop.
You can use CA Bones Blitheness for animating many things similar background color, opacity, position, calibration.
More details: https://developer.apple.com/documentation/quartzcore/cabasicanimation

Now, back to our problem.
How did I go nigh implementing this? I took 2 prototype views and added two separate images to them. Then, I kept on animating them one after the other using CA animation.
Total Lawmaking implementation: https://gist.github.com/agammahajan1/e9b550f0275418459982246d1ee905d5

If y'all carefully run into my terminal implementation gif, you will notice that something off. Earlier the first image goes out of the view, for case, the gift box gets immediately changed to headphones and and so information technology goes up.

Why information technology is happening?

Because as soon we are adding the animation to the image view, nosotros are calculation the next prototype to that view. (line number 5 and 6)

This is the issue of how to sync both image animations. But at that place e'er a solution with CA Animation.

CA Transactions
CATransaction is an ofttimes disregarded class by most developers. The job of CATransaction is to group multiple animation-related deportment together. It ensures that the desired animation changes are committed to Core Animation at the same time.

You start by writing CATransaction.brainstorm(). So write all your animations which yous desire to do in sync. Then call CATransaction.commit() which volition starting time the animation in the block.
Also, you can give a completion cake to your animations.

Let's run across how our animation looks now.

One concluding matter was to add together the Spring effect in the blitheness. Thankfully, CA Animation had a solution for it as well.

CA Spring Animation
Yous would typically utilise a spring animation to animate a layer'south position and then that information technology appears to be pulled towards a target by a jump. The farther the layer is from the target, the greater the dispatch towards information technology is.

It allows control over physically-based attributes such as the spring's damping and stiffness.
Permit's implement it then.

Voila

My work is washed here.

To Conclude, here are some advantages of using CA Animations
- Easy to use and implement
- A lot of customizations bachelor
- Can sync multiple animations
- Almost 0 CPU usage

These are just a few of the advantages. The possibilities are countless.

At present, whenever requirements come for animation, I experience confident to implement the same.
And I hope y'all also feel the same style after reading this.
Feel complimentary to requite any suggestions or feedback.

Source: https://bytes.swiggy.com/ca-animation-which-took-away-my-fear-of-animations-7fded1a2a681

Posted by: peoplessyrument82.blogspot.com

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